Which Inheritance Games Character Would You Be?

A Hawthorne House invitation just arrived. Find your place in the game.

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Which Inheritance Games Character Would You Be?
Dear future guest, please allow extra time for finding your bedroom, because Hawthorne House is the sort of place where taking a wrong turn could become an entire afternoon. Someone will probably offer to show you around, although whether they explain the secret passages is another question. You may also notice that a perfectly ordinary conversation starts sounding like a challenge halfway through. Before you agree to anything, it helps to decide what kind of player you would be, especially in a family where being clever is practically a shared hobby.

Avery Grambs arrives with very different expectations from the people who grew up there, which is part of what makes Jennifer Lynn Barnes's series so fun to read. She can spot an opportunity without forgetting what it feels like to have very few options. Meanwhile, the four Hawthorne brothers have their own approaches to almost everything. Grayson likes to have a situation handled before anyone notices a problem, Jameson gets interested when a challenge looks impossible, and Xander might improve a simple task by building an unnecessarily complicated machine. Nash would probably like everyone to consider whether the game is worth playing at all.

Then there are the people who can change a room without competing over its latest riddle. Libby's kindness has its own strength, while Max brings the kind of commentary you want in your messages after a very strange day. Thea is unlikely to let an awkward remark slide, Rebecca notices more than she announces, and Alisa knows that somebody eventually has to deal with the practical consequences. Depending on the situation, you might recognize yourself in any of them, including someone whose choices occasionally make you argue with the page.

Your invitation comes with fifteen small decisions inspired by this world. You will work around a suspicious seating plan, choose what to do with a half-finished contraption, and decide how much a rival really needs to know. There is no need to remember a hidden connection from chapter seventy or solve a genuine cipher while your lunch gets cold. These are personality choices, with no correct answers and no major plot reveals. Pick the response you would actually follow through on, even if a more impressive option is sitting right beside it. Whether you tend to take charge, ask an inconvenient question, or make sure your friend gets home safely, there is room for your approach here. Just read the invitation carefully before handing it back.

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